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Game method and apparatus for guessing a word through twenty questions

机译:通过二十个问题猜词的游戏方法和装置

摘要

PURPOSE: A twenty-question game method and apparatus is provided to increase a user's ability to study a vocabulary by enabling the user to recognize/compose characters and voices and to play a game suitable for a vocabulary level. CONSTITUTION: A user presses a start button in order to start a twenty-question game. In case that a computer answers and the user puts a question, the computer selects a word and outputs a question request message to the user(100). A counting is started(102). The user puts a question to the computer(104). The computer recognizes the question referring to a keyword of a word included in the question(106). In case that the keyword is recognized, a field including the keyword is searched(110). The computer compares whether a vocabulary selected is included in the user's question(114). In case that the vocabulary isn't included in the question, '1' is added(118). It is checked whether the number of counting is above '20'(120). A message, "the computer wins", is outputted(122). A message, "the user wins", is outputted(124).
机译:目的:提供了二十个问题的游戏方法和设备,以通过使用户能够识别/合成角色和语音并玩适合词汇水平的游戏来提高用户学习词汇的能力。组成:用户按下开始按钮以开始二十个问题的游戏。在计算机回答并且用户提出问题的情况下,计算机选择单词并将问题请求消息输出给用户(100)。开始计数(102)。用户向计算机提出问题(104)。计算机识别出涉及问题中所包含的单词的关键词的问题(106)。在识别出关键词的情况下,搜索包括关键词的字段(110)。计算机比较所选择的词汇是否包括在用户的问题中(114)。如果问题中不包含词汇,则添加“ 1”(118)。检查计数数是否大于“ 20”(120)。输出消息“计算机获胜”(122)。输出消息“用户获胜”(124)。

著录项

  • 公开/公告号KR20010071650A

    专利类型

  • 公开/公告日2001-07-31

    原文格式PDF

  • 申请/专利权人 HONG KWANG SEOK;

    申请/专利号KR20010036090

  • 发明设计人 HONG KWANG SEOK;

    申请日2001-06-23

  • 分类号G06F19/00J0;

  • 国家 KR

  • 入库时间 2022-08-22 01:13:08

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