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Method for modelling 3D terrain for computer simulations uses vertical surfaces divided from each other by boundaries able to be superimposed and to mask disappearing simulated moving objects.
Method for modelling 3D terrain for computer simulations uses vertical surfaces divided from each other by boundaries able to be superimposed and to mask disappearing simulated moving objects.
Vertical surfaces not fully bordered by the contour line of the objects represented have edging border set up vertically from top to bottom. Vertical surfaces only bordered top and bottom by the contour line of the objects represented have two edging borders set up vertically from top to bottom. A photograph of the objects represented is laid on the vertical surfaces as a texture. Many drafts of traverse are produced to represent on a photograph (Pn) object contour lines.
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