首页> 外国专利> Method for modelling 3D terrain for computer simulations uses vertical surfaces divided from each other by boundaries able to be superimposed and to mask disappearing simulated moving objects.

Method for modelling 3D terrain for computer simulations uses vertical surfaces divided from each other by boundaries able to be superimposed and to mask disappearing simulated moving objects.

机译:用于计算机仿真的3D地形建模方法使用垂直表面,这些垂直表面由能够叠加的边界彼此分开,并掩盖了消失的模拟运动对象。

摘要

Vertical surfaces not fully bordered by the contour line of the objects represented have edging border set up vertically from top to bottom. Vertical surfaces only bordered top and bottom by the contour line of the objects represented have two edging borders set up vertically from top to bottom. A photograph of the objects represented is laid on the vertical surfaces as a texture. Many drafts of traverse are produced to represent on a photograph (Pn) object contour lines.
机译:未完全由所表示对象的轮廓线包围的垂直表面具有从上到下垂直设置的边缘边界。仅由所表示对象的轮廓线在顶部和底部边界的垂直表面具有从上到下垂直设置的两个边缘边界。所代表对象的照片作为纹理放置在垂直表面上。产生了许多遍历图,以在照片(Pn)上表示对象轮廓线。

著录项

  • 公开/公告号DE19846868A1

    专利类型

  • 公开/公告日2000-04-20

    原文格式PDF

  • 申请/专利权人 MUELLER SYSTEMTECHNIK VERTRIEBS-GMBH;

    申请/专利号DE1998146868

  • 发明设计人 MUELLER KLAUS RUEDIGER;

    申请日1998-10-12

  • 分类号G06T17/50;

  • 国家 DE

  • 入库时间 2022-08-22 01:42:32

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