one or more processors;player input controls;a communications component to connect the player terminal to a gaming platform running on the one or more servers;wherein the sports fantasy event is a single player game competing against multiple other single players that is dependent upon verifiable sports event outcomes in sports events;wherein each of the players select individual sports players or sports team performances, even if other ones of the multiple players have selected same individual sports players or sports team performances; andthe one or more servers generate an amended point outcome based on reducing numbers of points awarded to each of the multiple players inversely based on numbers of the players having selected any identical performance."/> SKILL-BASED, SHORT-TERM FANTASY SPORTS METHOD AND SYSTEM WITH GAME THEORY INPUT
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SKILL-BASED, SHORT-TERM FANTASY SPORTS METHOD AND SYSTEM WITH GAME THEORY INPUT

机译:基于技能的,短期幻想运动方法和系统,具有博弈论输入

摘要

A method of executing a sports fantasy wagering event among multiple players executed through player terminals to one or more servers, each of the player terminals comprising:one or more processors;player input controls;a communications component to connect the player terminal to a gaming platform running on the one or more servers;wherein the sports fantasy event is a single player game competing against multiple other single players that is dependent upon verifiable sports event outcomes in sports events;wherein each of the players select individual sports players or sports team performances, even if other ones of the multiple players have selected same individual sports players or sports team performances; andthe one or more servers generate an amended point outcome based on reducing numbers of points awarded to each of the multiple players inversely based on numbers of the players having selected any identical performance.
机译:一种在通过播放器终端执行到一个或多个服务器的多个玩家之间执行体育幻想投注事件的方法,每个播放器终端包括: 一个或多个处理器; 播放器输入控件; 将播放器终端连接到在一个或多个服务器上运行的游戏平台的通信组件; ,其中运动幻想事件是单一的玩家游戏竞争多个其他单一球员,这些玩家依赖于体育赛事中可验证的体育活动结果; 其中每个玩家选择个人体育运动员或运动团队表演,即使其他多名玩家中的其他人选择相同的个人体育运动员或体育队表演; 一个或多个服务器基于减少对每个多个玩家的数量的数字来生成修改的点结果,而基于玩家的数量选择任何相同的性能。

著录项

  • 公开/公告号US2021097808A1

    专利类型

  • 公开/公告日2021-04-01

    原文格式PDF

  • 申请/专利权人 MARK A. LITMAN;

    申请/专利号US202017067668

  • 发明设计人 MARK A. LITMAN;

    申请日2020-10-10

  • 分类号G07F17/32;A63F13/828;

  • 国家 US

  • 入库时间 2022-08-24 18:01:16

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