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NEMESIS CHARACTERS, NEMESIS FORTS, SOCIAL VENDETTAS AND FOLLOWERS IN COMPUTER GAMES

机译:在电脑游戏中的味觉角色,克里斯特堡垒,社会堡垒和追随者

摘要

Methods for managing non-player characters and power centers in a computer game are based on character hierarchies and individualized correspondences between each character's traits or rank and events that involve other non-player characters or objects. Players may share power centers, character hierarchies, non-player characters, and related quests involving the shared objects with other players playing separate and unrelated game instances over a computer network, with the outcome of the quests reflected in different the games. Various configurations of game machines are used to implement the methods.
机译:在计算机游戏中管理非玩家角色和电力中心的方法基于角色层次结构和每个字符的特征或等级和涉及其他非玩家字符或对象的事件之间的个性化对应关系。 玩家可以分享电力中心,字符层次结构,非玩家字符和相关任务,涉及与计算机网络上的其他玩家播放单独的玩家的共享对象的相关任务,并在不同的游戏中反映了任务的结果。 游戏机的各种配置用于实现方法。

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