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A course gamification platform supporting student motivation and engagement

机译:一个课程游戏化平台,支持学生的动机和参与度

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摘要

Gamification - the use of game design elements in non-game contexts - has seen rapid adoption in various areas in recent years. Its application in education is particularly promising, due to its potential to shape user behavior in desirable directions through increasing user motivation and engagement. This work-in-progress paper presents a course gamification platform aimed at supporting instructors to gamify courses that target skill development, such as computing-related courses.
机译:游戏化-在非游戏环境中使用游戏设计元素-近年来已在各个领域迅速采用。由于它具有通过增加用户的动机和参与度而在理想的方向上塑造用户行为的潜力,因此在教育中的应用特别有前途。该进行中的论文提供了一个课程游戏化平台,旨在支持教师将针对技能发展的课程游戏化,例如与计算相关的课程。

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