首页> 外文会议>ACM SIGCHI conference on creativity and cognition 2009 >A Tale of Two Online Communities: Fostering Collaboration and Creativity in Scientists and Children
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A Tale of Two Online Communities: Fostering Collaboration and Creativity in Scientists and Children

机译:两个在线社区的故事:在科学家和儿童中促进协作和创造力

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There has been much recent interest in the development of tools to foster remote collaboration and shared creative work. An open question is: what are the guidelines for this process? What are the key socio-technical preconditions required for a geographically distributed group to collaborate effectively on creative work, and are they different from the conditions of a decade or two ago? In an attempt to answer these questions, we conducted empirical studies of two seemingly very different online communities, both requiring effective collaboration and creative work: an international collaboration of astrophysicists studying supernovae to learn more about the expansion rate of the universe, and a group of children, ages 8-15, from different parts of the world, creating and sharing animated stories and video games on the Scratch online community developed at MIT. Both groups produced creative technical work jointly and were considered successful in their communities. Data included the analysis of thousands of lines from chat and comment logs over a period of several months, and interviews with community members. We discovered some surprising commonalities and some intriguing possibilities, and suggest guidelines for successful creative collaborations. Specifically, systems that support social creativity must facilitate sharing and play, and their design must consider the effects of repurposing, augmentation and behavior adaptation.
机译:最近,人们对开发工具以促进远程协作和共享创意工作产生了浓厚的兴趣。一个开放的问题是:此过程的指导原则是什么?要使地理上分散的团队有效地开展创意工作,需要具备哪些关键的社会技术先决条件,这些条件与十年或两年前的条件有什么不同?为了回答这些问题,我们对两个看似截然不同的在线社区进行了实证研究,这两个都需要有效的协作和创造性的工作:天体物理学家通过国际合作研究超新星,以了解有关宇宙膨胀的更多信息,还有一组来自世界各地的8-15岁儿童在MIT开发的Scratch在线社区上创建和共享动画故事和视频游戏。两组共同制作了创造性的技术作品,并在各自的社区中被认为是成功的。数据包括在几个月的时间内对来自聊天和评论日志的数千行内容的分析,以及对社区成员的采访。我们发现了一些令人惊讶的共性和一些有趣的可能性,并提出了成功的创意合作的指南。具体来说,支持社会创造力的系统必须促进共享和娱乐,其设计必须考虑重新定位,增强和行为适应的影响。

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