首页> 外文会议>ACM SIGGRAPH symposium on interactive 3D graphics and games 2011 >Level-of-Detail and Streaming Optimized Irradiance Normal Mapping
【24h】

Level-of-Detail and Streaming Optimized Irradiance Normal Mapping

机译:详细程度和流优化的辐射法线贴图

获取原文
获取原文并翻译 | 示例

摘要

Light mapping and normal mapping are the most successful shading techniques used in commercial games and applications today because they require only few resources and result in a significant increase in the quality of the rendered image. The problem combining the two methods is that light maps store irradiance information for only one normal direction, the geometric surface normal, and therefore cannot be evaluated using the normals stored in a normal map. To overcome this problem, the irradiance (i.e., the incoming radiance integrated over the hemisphere) has to be pre-calculated for all possible normal map directions at every sample point.
机译:光照贴图和法线贴图是当今商业游戏和应用程序中最成功的着色技术,因为它们只需要很少的资源,并且可以显着提高渲染图像的质量。结合这两种方法的问题是,光图仅存储一个法线方向(几何表面法线)的辐照度信息,因此无法使用存储在法线图中的法线进行评估。为了克服这个问题,必须预先计算每个采样点上所有可能的法线贴图方向的辐照度(即,在半球上积分的入射辐射)。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号