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Reflections from a Long-term Deployment Study to Design Novel Interactive Surfaces for Children with Autism

机译:长期部署研究的思考为孤独症儿童设计新颖的互动表面

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Designing interactive surfaces for children with autism is not trivial, and even more if intended for long-term use. In this paper, we reflect on the experiences and lessons learned from a 5-months deployment study conducted in a LivingLab where 6 classrooms of children with autism used an interactive surface as a multisensory therapy. We describe a set of design insights emerged from these study, and present how they could be used as a design principle to develop novel alternatives of the deployed interactive surface. First we present the design and development of SpaceHunters, an interactive floor exergame supporting the practicing of eye-foot coordination exercises; and then, we describe BendableSound, a fabric-based interactive surface enabling the improvisation of rhythmical sounds in an open-ended manner. We close discussing directions for future work.
机译:为自闭症儿童设计互动性表面并非易事,如果打算长期使用,则更是如此。在本文中,我们将反思在LivingLab中进行的为期5个月的部署研究中获得的经验教训,该研究中6个自闭症儿童的教室使用交互式表面作为多感觉疗法。我们描述了从这些研究中得出的一组设计见解,并介绍了如何将它们用作设计原则来开发已部署交互表面的新颖替代方案。首先,我们介绍SpaceHunters的设计和开发,SpaceHunters是一种互动式地面练习游戏,支持练习眼脚协调运动;然后,我们介绍BendableSound,这是一种基于织物的交互式表面,可以以开放式的方式即兴演奏有节奏的声音。我们结束讨论未来工作的方向。

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