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Player Experience Evaluation: An Approach Based on the Personal Construct Theory

机译:玩家体验评估:基于个人建构理论的一种方法

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The scientific and industrial community related to the videogame (VG) research and business is ever more concerned about the need for proper evaluation and assessment of games. This paper proposes an assessment methodology based on the Personal Construct Theory (PCT). The PCT allows identifying constructs can be processed to define a space where domain-relevant items - VGs, in our case - can be positioned. The main praise of PCT is that the test-leading researcher does not supply users with a predefined set of constructs, which may bias the evaluation process. Moreover, PCT joins qualitative aspects with a quantitative evaluation of their relevance, which is particularly useful for an operational approach also to game design. In this paper, we study the application of the PCT to the particular case of the evaluation of whole typologies of VGs. Discussing the results, we draw and highlight that VGs are perceived as engaging challenges where personal abilities are continuously put to the test. This stresses the reactive nature of VGs and the fact that players like being stimulated and developing and testing their reaction capabilities.
机译:与视频游戏(VG)研究和业务相关的科学和工业界越来越关注对游戏进行适当评估和评估的必要性。本文提出了一种基于个人建构理论(PCT)的评估方法。 PCT允许识别的构造可以进行处理,以定义一个空间,在该空间中可以放置与域相关的项目(在我们的情况下为VG)。 PCT的主要赞誉是测试领先的研究人员没有为用户提供预定义的结构集,这可能会影响评估过程。而且,PCT在定性方面加入了对它们相关性的定量评估,这对于游戏设计的操作方法也特别有用。在本文中,我们研究了PCT在VG整体类型评估的特定案例中的应用。在讨论结果时,我们得出并强调指出,VG被视为挑战,个人能力不断受到考验。这强调了VG的反应性以及玩家喜欢被刺激并开发和测试其反应能力的事实。

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