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Rallye Game: Learning by Playing with Racing Cars

机译:拉力赛游戏:通过玩赛车学习

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摘要

In the past lecturer-centered lecture - nowadays interactive lecture in higher education. Various methods for the interactive design of a lecture are used. Motivation is the basic building block for successful learning. Gamification pursues the approach by using game mechanics to motivate the participants and to effect a long-lasting change of behavior. We followed the idea of gamification and developed a rallye game to transfer knowledge in the field of Business Process Management (BPM). The flexible concept of the rallye allows changing the content, so that it can be transferred to other areas, e.g., for training purposes in companies. The prototype was tested and evaluated in the BPM class of the Bachelor's program 'Digital Business' at the Technische Hochschule Ingolstadt. The results were promising and prove an increase in student motivation by the developed game.
机译:过去以讲师为中心的讲座-如今是高等教育中的交互式讲座。使用了多种用于演讲互动设计的方法。动机是成功学习的基本要素。游戏化通过使用游戏机制来激励参与者并实现行为的长期改变,从而追求这一方法。我们遵循游戏化的思想,并开发了一场拉力赛游戏,以转移业务流程管理(BPM)领域的知识。集会的灵活概念允许更改内容,以便可以将其转移到其他区域,例如,用于公司培训。在Technische Hochschule Ingolstadt的学士学位课程“数字业务”的BPM类中对原型进行了测试和评估。结果令人鼓舞,并通过开发的游戏证明增加了学生的学习动机。

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