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Utilizing Particle System to Simulate Airflow of Laneway in Underground Mine Environment

机译:利用粒子系统在地下矿井环境中模拟巷道的气流

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The implementation of 3D visualization of air flow of laneway would make it possible to monitor the direction, velocity, characteristics and quantities of air flow visually and directly. The paper firstly has presented how to build up the topological relation of airflow in a ventilation network, and how to search all airflow simulating routes between the air inlet and air outlet of the ventilation network automatically based on the topological relation of airflow in such a network Then the moving process of air flow in the laneway can be modeled based on the principle of particle system. Different from traditional modeling methods, this paper analyses the spatial relationship of laneway and air flow, and puts forward to an improved model of representing laneway airflow in underground coal mine environment with Particle System. The particle effect is implemented by the OpenGL library and VC++ platform. The approach introduced in this paper effectively solved the problems of bad real-time effects and high consumption of computing resources while simulating air flow of laneway in underground coal mine environment with traditional approaches and it proved to be effectively applied in the 3D visualization system for coalmines.
机译:巷道的空气流的3D可视化的执行将使得能够监测空气流的方向,速度,特性和数量视觉上和直接。本文首先已提出如何建立气流的拓扑关系在通风网络,以及如何将搜索所有气流模拟自动根据气流的这种网络拓扑关系通风网络的进气口和出气口之间的路由然后,在巷道的空气流的移动过程中可基于粒子系统的原理进行建模。从传统的建模方法的不同,本文分析了巷道和空气流动的空间关系,并提出了以代表煤矿井下环境与粒子系统巷道通风的改进型号。粒子效果是由OpenGL库和VC ++平台上实现。在本文介绍的方法有效地解决了实时性差的影响和计算,同时模拟煤矿井下环境与传统方法巷道空气流动资源的高消耗的问题,它被证明在三维可视化系统来有效地应用于煤矿。

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