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Effects of a 3D Virtual Reality Neurofeedback Scenario on User Experience and Performance in Stroke Patients

机译:3D虚拟现实神经反馈方案对中风患者的用户体验和性能的影响

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Learning to control one's own brain activity using neurofeedback can cause cognitive and behavioral improvements in healthy individuals and neurological patients. However, little is known about the impact of feedback design. Therefore, we investigated the effects of traditional two-dimensional and three-dimensional virtual reality based feedback modules on training performance and user experience in stroke patients. Neurofeedback performance was comparable between conditions. Interest, perceived feeling of control, and motivation were higher in patients using the virtual reality application compared to the two-dimensional feedback condition. In contrary, patients who performed the virtual reality training showed higher values in incompetence fear and lower values in mastery confidence compared to the traditional training group. These results indicate that neurofeedback can be improved with the implementation of virtual reality scenarios, especially with regard to patients' interest and motivation. However, stroke patients might be more skeptical concerning virtual reality technique and less self-confident in using it.
机译:学习使用神经反馈来控制自己的大脑活动可导致健康个体和神经系统患者的认知和行为改善。但是,对于反馈设计的影响知之甚少。因此,我们研究了基于传统的二维和三维虚拟现实的反馈模块对中风患者训练性能和用户体验的影响。不同条件下的神经反馈表现相当。与二维反馈条件相比,使用虚拟现实应用程序的患者的兴趣,感知的控制感和动机更高。相反,与传统的训练组相比,进行虚拟现实训练的患者表现出的无能力恐惧价值更高,掌握信心的价值更低。这些结果表明,通过实施虚拟现实方案可以改善神经反馈,尤其是在患者的兴趣和动机方面。但是,中风患者可能对虚拟现实技术持怀疑态度,而对使用虚拟现实技术缺乏信心。

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