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The Game Jam as a Format for Formal Applied Game Design and Development Education

机译:Game Jam是形式化应用游戏设计和开发教育的一种形式

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This paper introduces the design and results of an applied game jam integrated in a game design and development curriculum, which took place February 2016 at HKU University of the Arts Utrecht in the Netherlands. The game jam followed a four-phased structure over the course of four days. Forty-five participants shared their demographics, baseline competency, attitude towards game jams, and learning expectations in a pre-jam questionnaire. In a post-jam questionnaire they assessed their collaboration and learning outcomes. Results are generally positive, although some measures of collaboration constructs were unreliable. Nevertheless, a game jam is in principal a format worthy of introduction into formal game design and development education. Several implications and next steps are discussed.
机译:本文介绍了将应用游戏果酱整合到游戏设计和开发课程中的设计和结果,该游戏果酱于2016年2月在荷兰乌得勒支艺术大学举行。在四天的过程中,游戏卡纸遵循四个阶段的结构。四十五名参与者在赛前问卷中分享了他们的人口统计,基线能力,对比赛的态度以及对学习的期望。在冲突后的问卷中,他们评估了他们的协作和学习成果。尽管合作构架的某些衡量标准不可靠,但结果通常是积极的。尽管如此,游戏卡纸原则上还是值得引入正式游戏设计和开发教育的格式。讨论了一些含义和下一步。

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