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Computers or Tablets? Choosing Devices for Educational Videogames

机译:电脑还是平板电脑?选择教育视频游戏的设备

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Educational videogames are a very effective tool in the learning process, especially for the current generation, known as the digital natives generation. Many studies have shown their benefits in different fields, using computers and mobile devices, among others. Nevertheless, we have not found in the literature any comparative research between these two platforms. Is one of the platforms more effective than the other to improve the learning process with videogames? In this paper we present the research results by using "The courtesy of Spain", a videogame created to teach its namesake classical theater play's plot by the Spanish playwright Lope de Vega. The videogame was designed to be played in a same way on computers and mobile devices. A quasi-experiment was carried out with control group and experimental group. 141 students between 9 and 11 years old from a school in the Autonomous Community of Madrid (Spain), with no previous knowledge of the play participated in the experiment. The experimental group played on a tablet, while the control group played on a computer. The researchers' first impressions were that the best results would be on tablets due to their ease of use and their great reception among young people. However, the results show statistically significant differences in favor of the computer. They reveal that: 1) the device on which an educational videogame is played is important for its effectiveness and 2) perhaps, in the field of educational videogames, the urgency of replacing the devices that is patent in the industry is not backed up by a greater effectiveness of them.
机译:教育性电子游戏是学习过程中非常有效的工具,特别是对于当代一代(称为数字原生代)而言。许多研究表明,它们在计算机和移动设备等不同领域的益处。然而,我们在文献中没有发现这两个平台之间的任何比较研究。其中一个平台在改善视频游戏的学习过程方面是否比另一个平台更有效?在本文中,我们通过使用视频游戏“西班牙人的礼貌”展示了研究结果,该视频游戏是由西班牙剧作家洛佩·德·维加(Lope de Vega)教授其同名经典戏剧剧情。该视频游戏旨在在计算机和移动设备上以相同的方式播放。对照组和实验组进行了准实验。来自马德里自治社区(西班牙)一所学校的141名9至11岁的学生参加了该实验,他们对该剧没有以前的了解。实验小组在平板电脑上玩,而对照组则在计算机上玩。研究人员的第一印象是,由于平板电脑的易用性和在年轻人中的良好接受,最好的结果将是在平板电脑上。但是,结果显示出在统计学上对计算机有利的显着差异。他们发现:1)玩教育视频游戏的设备对其有效性很重要,并且2)也许,在教育视频游戏领域,迫切需要替换行业中已获专利的设备的紧迫性。他们的效力更大。

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