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The Subjective Well-Being via Virtual Worlds Experience

机译:虚拟世界体验带来的主观幸福感

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摘要

The current paper focuses on 3D subjective well- being through the study experience in Second Life, involving appraisal methods. It focuses on the determination of users' emotional profiles, pre and post Second life experience. It investigates, also, the emotional stimuli during 3D experience. Based on quantitative and qualitative analysis, this study gives the description of users' 3D emotional profile through the statistical analysis before and after 3D participation, and specifies the type of caused emotional stimuli during virtual immersion.
机译:本论文通过“第二人生”的学习经历,重点关注3D主观幸福感,涉及评估方法。它着重于确定用户的情绪状况,第二人生之前和之后的经历。它还研究3D体验期间的情绪刺激。基于定量和定性分析,本研究通过3D参与前后的统计分析来描述用户的3D情感特征,并指定虚拟沉浸过程中引起的情绪刺激的类型。

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