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Using UML to Model Educational Games

机译:使用UML对教育游戏进行建模

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摘要

There has been a constant increase in the number of serious games. In recent years, they have become extremely important within the scientific community and their repercussions on industry have been reflected in exponential growth in terms of their economic impact. The term serious game covers an extremely wide range of video games all with very different purposes and with many different areas of application. One of the most prolific areas is the field of education and many research papers have highlighted the benefits of video games in the classroom. Despite the complexity of educational game development, however, mainly because of the communication difficulties that exist between the technical team and the teaching team, very little research has been conducted to find a suitable design language for both parties. This article proposes the use of formall software planning within the educational games community, concretely an adaptation of UML (Unified Modeling Language) to educational games. This proposal is illustrated with a graphic adventure that the authors are developing to help second grade primary school students with their reading comprehension.
机译:严肃游戏的数量一直在增加。近年来,它们在科学界已变得极为重要,就其对经济的影响而言,它们对工业的影响已体现在指数增长中。严肃游戏一词涵盖了非常广泛的视频游戏,这些视频游戏具有不同的用途和许多不同的应用领域。教育领域是最多产的领域之一,许多研究论文都强调了视频游戏在教室中的好处。尽管教育性游戏开发非常复杂,但主要是由于技术团队和教学团队之间存在沟通困难,因此很少进行研究来找到适合双方的设计语言。本文提出了在教育游戏社区中使用formall软件计划的方法,特别是将UML(统一建模语言)改编为教育游戏的方法。作者通过图形冒险来说明这一建议,作者正在开发该图形以帮助二年级的小学生阅读理解。

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