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Virtual Museum: Playful Visitor Experience in the Real and Virtual World

机译:虚拟博物馆:真实世界和虚拟世界中的嬉戏游客体验

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In this paper we present virtual museum as an extension to the real museum, and outline different possibilities of using technology based display of virtual content to create a unique and individual visitor experience. We look into innovation of virtual museum from the perspective of added value to the displayed content, and innovative interaction with the content. Based on examples three areas of creating a playful visitor experience are explored more in detail: apps and games for using at home or in classroom specifically addressing younger visitors, virtual tours allowing for non-physical field trips, and museum quests that are combining virtual and real world. In conclusions, further deployment possibilities of combining virtual and real for interactive and conversational visitor experience are also discussed.
机译:在本文中,我们将虚拟博物馆作为对真实博物馆的扩展,并概述了使用基于技术的虚拟内容显示来创建独特且个性化的游客体验的各种可能性。我们从显示内容的增值以及与内容的创新互动的角度研究虚拟博物馆的创新。根据示例,将更详细地探讨创造有趣的访客体验的三个方面:在家中或教室中使用的应用程序和游戏,专门针对年幼的访客;允许非实地考察的虚拟游览;以及将虚拟和虚拟结合的博物馆探索真实世界。总之,还讨论了将虚拟与真实结合以实现交互式和对话访问者体验的进一步部署可能性。

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