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InterPlayces: Results of an Intergenerational Games Study

机译:InterPlayces:代际游戏研究的结果

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Our submission describes the conceptualization and the results of an intergenerational games study composed of various games held in the Welios Science Center. We aim to identify design criteria (game mechanics, goals, etc.) for intergenerational digital games with haptic elements in a museum context that are not only fun, but also foster the communication between old and young players. In order to reach our goal, we confronted players with several different commercially available games as well as a specifically developed game prototype. To address the physical context (museum) in our methods and our game design we also carried out observations of existing installations plus interviews with museum guides. Results show that cooperative intergenerational games in a museum should include haptic elements, consist of several phases, with the possibility of reruns and should not be too complex, both technically and conceptually.
机译:我们的提交内容描述了由Welios科学中心举办的各种游戏组成的代际游戏研究的概念和结果。我们的目标是为博物馆环境中具有触觉元素的代际数字游戏确定设计标准(游戏机制,目标等),这些设计元素不仅很有趣,而且可以促进老幼玩家之间的交流。为了达到我们的目标,我们面对了几种不同的市售游戏以及专门开发的游戏原型的玩家。为了解决我们的方法和游戏设计中的物理环境(博物馆),我们还对现有装置进行了观察,并接受了博物馆导游的采访。结果表明,博物馆中的代际合作游戏应包括触觉元素,由多个阶段组成,并具有重播的可能性,并且在技术和概念上都不应过于复杂。

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