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InterPlayces: Results of an Intergenerational Games Study

机译:Interplays:代际游戏研究的结果

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Our submission describes the conceptualization and the results of an intergenerational games study composed of various games held in the Welios Science Center. We aim to identify design criteria (game mechanics, goals, etc.) for intergenerational digital games with haptic elements in a museum context that are not only fun, but also foster the communication between old and young players. In order to reach our goal, we confronted players with several different commercially available games as well as a specifically developed game prototype. To address the physical context (museum) in our methods and our game design we also carried out observations of existing installations plus interviews with museum guides. Results show that cooperative intergenerational games in a museum should include haptic elements, consist of several phases, with the possibility of reruns and should not be too complex, both technically and conceptually.
机译:我们的提交介绍了由Welios科学中心举行的各种游戏组成的代际游戏研究的概念化和结果。我们的目标是在博物馆背景下用触觉元素识别用于代际数字游戏的设计标准(游戏机制,目标等),这不仅是有趣的,而且还培养了旧球员之间的沟通。为了达到我们的目标,我们面临着几种不同的商用游戏以及专门开发的游戏原型的球员。为了解决我们的方法和我们的游戏设计中的物理背景(博物馆),我们还开展了现有安装的观察以及与博物馆指南的访谈。结果表明,博物馆的合作代际游戏应包括触觉元素,包括几个阶段,具有重新运行,在技术和概念上都不应该过于复杂。

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