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Putting Serious Games in Context: The Energy Efficiency of Buildings Case

机译:将严肃的游戏置于背景之中:建筑的能源效率案例

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The paper invites to a reflection on the way energy efficiency (serious) games - i.e. those addressing the issue of behavioral change in individual energy consumption - are and should be designed to better fulfil the goals assigned to Demand Side Management programs, notably run by governments and utilities, with special respect to public buildings (i.e. other than private homes). We introduce three contextual design goals and contend that more can be done to exploit the potential of gamification in the domain at hand.
机译:本文邀请人们反思能源效率(严肃)游戏的方式,即那些解决个体能源消耗行为变化问题的方式,并且应该设计成更好地实现分配给需求方管理计划的目标,特别是由政府管理的目标和公用事业,特别是公共建筑(即私人住宅除外)。我们介绍了三个上下文设计目标,并认为可以做更多的工作来开发手边领域中游戏化的潜力。

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