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Valkyrie Project: Flying Immersion in Virtual Reality

机译:女武神计划:虚拟现实中的沉浸式体验

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The aim of the paper was to explore a new approach for flight simulation in virtual reality and to study user's perception of virtual avatar embodiment. The exploratory research started with (i) the perception of wings on the body, and the natural movement that people do when flying. The results were used to (ii) create a model and a virtual environment in order to explore the extent of the virtual presence and virtual body ownership of the users. To get appropriate user feedback a questionnaire with 76 international participants was used. The results indicated that 78.6 % imagine having wings on their shoulders and on their back. In addition to that, 57.3 % move their arms as intuitive action to fly. Based on these results the model has to follow the flapping flight simulation in a way that wings would be attached to the shoulder. An angelic avatar was designed and a game-based story was used to justify the connection of moving hands and having wings on the shoulder. This provides an insight into the perception of wings and action of flying as felt by the user. The last experiment used questionnaires to assess the extent of immersion and presence of the users in the virtual environment. The results indicate that such a setting provides an immersive effect for flying in virtual reality.
机译:本文的目的是探索一种在虚拟现实中进行飞行模拟的新方法,并研究用户对虚拟化身体现的感知。探索性研究始于(i)对人体机翼的感知以及人们飞行时的自然运动。结果用于(ii)创建模型和虚拟环境,以探索用户的虚拟存在和虚拟主体所有权的程度。为了获得适当的用户反馈,使用了76名国际参与者的问卷。结果表明78.6%的人认为在他们的肩膀和背面有翅膀。除此之外,有57.3%的人动臂为直觉动作,以飞翔。根据这些结果,模型必须遵循拍打飞行模拟,以使机翼附着在肩上。设计了一个天使化身,并使用了一个基于游戏的故事来证明动手和肩膀上有翅膀的联系是正确的。这提供了对使用者感觉到的机翼和飞行动作的感知的见解。最后一个实验使用问卷调查表来评估用户在虚拟环境中的沉浸程度和存在感。结果表明,这种设置为虚拟现实中的飞行提供了身临其境的效果。

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