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The Method to Construct the Three-Dimensional Model Based on OpenGL

机译:基于OpenGL的三维模型的构建方法

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摘要

In order to dynamically construct 3d models in the virtual modeling, a method based on OpenGL is used in this paper. By introducing how to use OpenGL to build three-dimensional geometric model and texture mapping using two-dimensional image constructed a virtual three-dimensional model described in VC++6.0. It depends on the typical geomentric texture algorithm and achieves real-time dynamic emulation. This method is used to construct an effective model library based on the virtual environment. It can build complex models quickly, such as virtual campus building models. It shows that the modeling algorithm is efficient and easy to implement in the actual application.
机译:为了在虚拟建模中动态构建3D模型,本文采用了基于OpenGL的方法。通过介绍如何使用OpenGL构建三维几何模型和使用二维图像进行纹理映射,构建了VC ++ 6.0中描述的虚拟三维模型。它依赖于典型的Geomentric纹理算法并实现实时动态仿真。该方法用于基于虚拟环境构建有效的模型库。它可以快速构建复杂的模型,例如虚拟校园构建模型。结果表明,该建模算法是有效的,易于在实际应用中实现。

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