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Design Theory for Dynamical Systems with Semiosis

机译:半松四分治的动态系统设计理论

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It has become increasingly clear that a coming ubiquitous society consisting of people's everyday life, production activities, etc. is governed through integration of human and artifacts including various automated machines and information technologies. Wherein, the ecological and evolutional prospects brought about by the interactions of many subsystems are to be argued. To deal with such complexities, we have to establish a novel theory for designing activities, rather than things. Actually, living systems are characterized by their plasticity of their structure and continuous production of variabilities in reply to the change in environment, and the future artifact systems should be designed so that they could accommodate such flexible and dynamic capabilities that living systems originally have. In this project, we focus on the design issues of the mutual and inseparable relationships between the external environment and the internal of the agent that is an actor, an observer, a cognizer, and an interpreter. For this purpose, we introduce the subject of "semiosis", which is any form of activity, conduct, or process that involves signs, including the production of meaning. By mingling technologies with semiotics, we jointly approach to the common design issues varying from how organisms make predictions about, and adapt to, their semiotic niche in the world, and to an aspect of the wider systems including architects, embodied robots, product innovation and human-machine and/or human social interactions. Semiotic technology offers us an indispensable tool for the creation of a truly sustainable society and human-oriented technology, and our project enables a paradigm shift from conventional "design for manufacture" to novel "design for nurture".
机译:越来越清楚的是,通过集团的日常生活,生产活动等来,通过人类和工件的整合来管理,包括各种自动化机器和信息技术的普遍存在的社会。其中,通过许多子系统的相互作用所带来的生态和进化前景被争议。要处理这些复杂性,我们必须建立一个用于设计活动的新颖理论,而不是事物。实际上,生活系统的特点是它们的结构的可塑性,并且持续生产可变性,以回答环境变化,以及未来的工匠系统应设计成,它们可以适应最初的生活系统的这种灵活和动态的功能。在这个项目中,我们专注于外部环境与作为演员,观察者,认知器和解释器的代理人之间的互联网和不可分割关系的设计问题。为此目的,我们介绍了“半成分”的主题,这些主题是涉及迹象的任何形式的活动,行为或过程,包括含义的产生。通过用符号学融合技术,我们共同探讨了有机体如何在世界上预测和适应世界符号利基,以及更广泛的系统,包括建筑师,体现机器人,产品创新等方面的共同设计问题。人机和/或人类社交互动。符号族技术为我们提供了一个不可或缺的工具,可以创建一个真正可持续的社会和以人为本的技术,我们的项目能够从传统的“制造”到新颖的“培育设计”的范式转变。

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