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Most Important in the Design: Focus on the Users' Needs, a Case Study

机译:设计中最重要的:案例研究,关注用户需求

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This paper presents the design process of the rehabilitation game "Gardener" that was carried out within the StrokeBack project as a case study. The game was developed for the purpose that stroke patients with upper limb injuries should carry out flexion and extension movements with their fingers several times in a row constantly. During the development, the developers did not only perform the alpha testing with stroke patients, but they were in connection with the therapists and were seeking for their views at the creation of each new version. As a result, the "Gardener" game is not only useful, but also a delightful rehabilitation game for patients.
机译:本文介绍了康复游戏“园丁”的设计过程,是在行程项目中进行的“园丁”作为案例研究。该游戏是为脑卒中患者的脑卒中患者开发的,伤害患者应连续几次进行屈曲和延长运动。在开发期间,开发商不仅与中风患者进行α测试,而且与治疗师有关,并在创建每个新版本时寻求他们的观点。结果,“园丁”游戏不仅有用,而且是患者令人愉快的康复游戏。

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