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A Method for Stereoscopic Images Generation in Virtual Reality Systems

机译:虚拟现实系统中的立体图像生成方法

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This paper introduced a novel method for stereoscopic image creation in virtual reality system. In our method, the left and right images are created in a single camera space, and the image disparities are produced by a pair of matrices. Based on the analysis on the relations among disparity, perceived depth and deformation of perceived objects in a single camera space, disparity and perceived deformation was modeled as 3D mesh warping, consequently the disparity and the perceived deformation could be controlled flexible by deforming the model mesh. Finally, we proposed a nonlinear depth mapping method using model warping, which could reduce perceived object distortion and avoid the image shift caused by perceived depth mapping in stereoscopic head-tracked display system when the viewer moved his head left and right.
机译:本文介绍了一种在虚拟现实系统中创建立体图像的新方法。在我们的方法中,左右图像是在单个相机空间中创建的,并且图像差异是由一对矩阵产生的。在分析单个相机空间中视差,感知深度和感知对象变形之间的关系的基础上,将视差和感知变形建模为3D网格变形,因此可以通过使模型网格变形来灵活控制视差和感知变形。最后,我们提出了一种使用模型扭曲的非线性深度映射方法,该方法可以减少感知对象的失真,并避免在观看者左右移动头部时,在立体头部跟踪显示系统中由于感知深度映射而导致的图像偏移。

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