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Assessment of Stereoscopic Multi-resolution Images for a Virtual Reality System

机译:虚拟现实系统的立体多分辨率图像评估

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A camera and monitor system that projects actual real-world images has yet to be developed due to the technical limitation that the existing cameras cannot simultaneously acquire high-resolution and wide-angle images. In this research, we try to resolve this issue by superimposing images; a method which is effective because the entire wide-angle image does not necessarily need to be of high resolution because of perceptual characteristics of the human visual system. First, we examined the minimum resolution required for the field of view, which indicated that a triple-resolution image where positions more than 20 and 40 deg from the center of the visual field were decreased to 25% and approximately 11% of the resolution of the gaze point, respectively, was perceived as similar to a completely high-resolution image. Next, we investigated whether the participants could distinguish between the original completely high-resolution image and processed images, which included triple-resolution, dual-resolution, and low-resolution images. Our results suggested that the participants could not differentiate between the triple-resolution image and the original image. Finally, we developed a stereoscopic camera system based on our results.
机译:由于现有相机无法同时获取高分辨率和广角图像的技术限制,因此尚未开发出可投影实际图像的相机和监视器系统。在这项研究中,我们尝试通过叠加图像来解决此问题;这种方法是有效的,因为由于人类视觉系统的感知特性,整个广角图像不一定需要高分辨率。首先,我们检查了视场所需的最小分辨率,这表明三分辨率图像将距视野中心20到40度以上的位置降低到分辨率的25%和大约11%。凝视点分别被视为类似于完全高分辨率的图像。接下来,我们调查了参与者是否可以区分原始的完全高分辨率图像和经过处理的图像,包括三分辨率,双分辨率和低分辨率图像。我们的结果表明,参与者无法区分三分辨率图像和原始图像。最后,我们根据研究结果开发了一种立体相机系统。

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