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My Grandpa and I 'Gotta Catch 'Em All.' A Research Design on Intergenerational Gaming Focusing on Pokemon Go

机译:我的祖父和我“都赶上了他们”。面向口袋妖怪围棋的代际游戏研究设计

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Intergenerational gaming is gaining growing scholarly attention, as it can be considered a means of fostering relationships between younger and older players, a way of overcoming real or perceived differences between generations, a chance to (re)negotiate norms and roles, and a way to question age-related stereotypes. In this paper, we conduct a literature review on intergenerational gaming and pervasive gaming and present a research design to conduct an intergenerational gaming study focusing on Pokemon Go. We aim at exploring gaming practices, role negotiations, and the presence/absence of age-related stereotypes. To reach our goals, we elaborate and evaluate different research methods and tools, discussing their strengths and weaknesses and designing further research steps.
机译:代际游戏越来越受到学术界的关注,因为它可以被认为是促进年轻玩家和年长玩家之间关系的一种手段,一种克服世代之间真实或感知的差异的方法,一种(重新)谈判规范和角色的机会,以及一种质疑与年龄有关的刻板印象。在本文中,我们对代际游戏和普适游戏进行了文献综述,并提出了一项研究设计,旨在进行关于口袋妖怪Go的代际游戏研究。我们的目标是探索游戏习惯,角色谈判以及与年龄相关的刻板印象的存在/不存在。为了实现我们的目标,我们精心设计和评估了不同的研究方法和工具,讨论了它们的优缺点,并设计了进一步的研究步骤。

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