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My Grandpa and I 'Gotta Catch 'Em All.' A Research Design on Intergenerational Gaming Focusing on Pokemon Go

机译:我的爷爷和我“得赶上了所有人。”专注于口袋妖怪的代际游戏的研究设计

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Intergenerational gaming is gaining growing scholarly attention, as it can be considered a means of fostering relationships between younger and older players, a way of overcoming real or perceived differences between generations, a chance to (re)negotiate norms and roles, and a way to question age-related stereotypes. In this paper, we conduct a literature review on intergenerational gaming and pervasive gaming and present a research design to conduct an intergenerational gaming study focusing on Pokemon Go. We aim at exploring gaming practices, role negotiations, and the presence/absence of age-related stereotypes. To reach our goals, we elaborate and evaluate different research methods and tools, discussing their strengths and weaknesses and designing further research steps.
机译:代际游戏正在增加学术人员的注意力,因为它可以被视为促进年轻人和旧球员之间关系的手段,一种克服了几代人之间的真实或感知差异的方式,有机会谈判规范和角色,以及一种方式质疑年龄相关的刻板印象。在本文中,我们对代际游戏和普遍博弈进行了文献综述,并提出了一种研究设计,进行专注于口袋妖怪的代际游戏研究。我们的目标是探索游戏实践,角色谈判和与年龄相关刻板印象的存在/不存在。为了实现我们的目标,我们详细说明并评估了不同的研究方法和工具,讨论了他们的优势和弱点和设计进一步的研究步骤。

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