首页> 外文会议>International Conference on Human-Computer Interaction;International Conference on Learning and Collaboration Technologies >Teachers' Adoption of Embodied Learning Digital Games with an Inclusive Education Approach: Lessons Learnt from the INTELed Project in Spain
【24h】

Teachers' Adoption of Embodied Learning Digital Games with an Inclusive Education Approach: Lessons Learnt from the INTELed Project in Spain

机译:教师采用包容性教育方式采用体验式学习数字游戏:西班牙INTELed项目的经验教训

获取原文

摘要

Embodied learning digital games have been used with success in the past to support students with special education needs, but their application by teachers in mainstream classes with an inclusive approach is still a challenge. This paper presents the results of a set of pilots in which a suite of embodied digital games was applied into pre-school and primary school classrooms. The findings of the studies provide insights into the conditions that facilitated and/or impeded the adoption of the technology by the participant teachers. These results are then elaborated to define a first set of strategies that could be used by third-party teachers to fulfill the same objectives, and to identify concrete design challenges for the application of embodied digital games in classrooms.
机译:过去,已经成功地使用了体验式学习数字游戏来支持有特殊教育需求的学生,但是主流课程中的教师采用包容性方法来应用它们仍然是一个挑战。本文介绍了一组飞行员的结果,其中在幼儿园和小学教室中应用了一套具体的数字游戏。研究的结果提供了对促进和/或阻碍参与者教师采用该技术的条件的见解。然后详细阐述这些结果,以定义第三方教师可以用来实现相同目标的第一套策略,并确定具体的设计挑战,以将具体的数字游戏应用在教室中。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号