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Using Anthropomorphic Avatars Resembling Sedentary Older Individuals as Models to Enhance Self-Efficacy and Adherence to Physical Activity: Psychophysiological Correlates

机译:使用类似于久坐不动的人的人培养的头像作为模型,以提高自我效能和依从身体活动:心理生理学相关性

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The prevalence of obesity and associated health complications are currently at unprecedented levels. Physical activity in this population can improve patient outcomes. Virtual reality (VR) self-modeling may improve self-efficacy and adherence to physical activity. We conducted a comparative study of 30 participants randomized to 3 versions of a 3D avatar-based VR intervention about exercise: virtual representation of the self exercising condition; virtual representation of other person exercising and control condition. Participants in the virtual representation of the self group significantly increased their levels of physical activity. The improvement in physical activity for participants in the visual representation of other person exercising was marginal. The improvement for the control group was not significant. However, the effect sizes for comparing the pre and post intervention physical activity levels were quite large for all three groups. We did not find any group difference in the improvements of physical activity levels and self-efficacy among sedentary, overweight or obese individuals.
机译:肥胖症的患病率和相关的健康并发症目前处于前所未有的水平。该人群的身体活动可以改善患者的结果。虚拟现实(VR)自建模可以改善自我效能和依从身体活动。我们对30名参与者进行了一项比较研究,随机分为3个基于3D阿凡达的VR干预的3个版本:自身行使条件的虚拟表示;其他人行使和控制条件的虚拟表示。自我组织虚拟表示的参与者显着提高了他们的身体活动水平。参与者在其他人锻炼的视觉表现中的身体活动的改善是边缘的。对照组的改善并不重要。然而,对所有三组进行比较前后干预的效果大小相当大。我们没有发现任何群体差异,在久坐不全,超重或肥胖个人之间的身体活动水平和自我效能的改善。

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