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A comparison of three interfaces using handheld devices to intuitively drive and show objects to a social robot: the impact of underlying metaphors

机译:使用手持设备直观驱动的三个接口的比较并将对象显示为社会机器人:底层隐喻的影响

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In this paper, we present three human-robot interfaces using a handheld device as a mediator object between a human and a robot, allowing the human to intuitively drive the robot and show it objects. One of the interface is based on a virtual keyboard interface on the iPhone, another is a gesture based interface on the iPhone too and the last one is a Wiimote based interface. They were designed to be easy to use, especially by non-expert domestic users, and to span different metaphors of interaction. In order to compare them and study the impact of the metaphor on the interaction, we designed a user-study based on two obstacle courses. Each of the 25 participants performed two courses with two different interfaces (total of 100 trials). Although the three interfaces were rather equally efficient and all considered as satisfying by the participants, the iPhone gesture interface was largely preferred while the Wiimote was poorly chosen due to the impact of the chosen metaphor.
机译:在本文中,我们使用手持设备作为人员和机器人之间的介质物体提供三个人机界面,允许人们直观地驱动机器人并显示其物体。其中一个接口基于iPhone上的虚拟键盘接口,另一个是iPhone上基于手势的界面,最后一个是基于WiiMote的界面。它们旨在易于使用,特别是由非专家的国内用户,并跨越不同的互动隐喻。为了比较它们并研究隐喻对互动的影响,我们设计了基于两个障碍课程的用户学习。 25名参与者中的每一个都进行了两种不同的界面(共有100项试验)。虽然三个接口相当高效,并且都被视为参与者的令人满意,但iPhone手势界面在很大程度上是优选的,而Wiimote由于所选择的比喻的影响而被选择很差。

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