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Best Fit Decreasing for Fully Automatic Compact Texture Atlas Generation

机译:全自动紧凑型纹理地图集的最佳拟合减少

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Texture atlas is widely used in many applications such as texture mapping, 3D Paint and illumination map texture synthesis etc. Several methods have been proposed for generating texture atlas, but most of them are not compact enough for some applications or require too much manual intervention. This paper presents a fully automatic BFD approach to generate compact texture atlas for triangular mesh models. Our main contribution is making some modifications to a piecewise mesh parameterization method to control the shape of charts by introducing a new local criterion, and developing a novel rectangle-packing algorithm.
机译:纹理地图集广泛用于许多应用,如纹理映射,3D涂料和照明地图纹理综合等。已经提出了几种用于生成纹理图谱的方法,但大多数对某些应用程序不够紧凑,或者需要太多的手动干预。本文介绍了一个全自动的BFD方法,为三角网格模型产生紧凑型纹理图册。我们的主要贡献是通过引入新的本地标准来控制图表形状的分段网格参数化方法,并开发一种新颖的矩形包装算法。

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