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'You're Giving Me Mixed Signals!': A Comparative Analysis of Methods that Capture Players' Emotional Response to Games

机译:“你给了我混合信号!”:对捕获玩家情绪反应的方法的比较分析

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In this paper, we describe a comparative analysis of several emotional reporting techniques for assessing gameplay experience. We compared newer feedback methods, such as the Sensual Evaluation Instrument (SEI) and recent tools for capturing physiological data, with more traditional techniques such as think-aloud, the Immersive Experience Questionnaire (IEQ), and retrospective interviews. We present results from an exploratory study with 7 participants who all played the same game and gave feedback on their emotional experience using this suite of methods. Preliminary results indicated that mixed methods offer complementary strengths in registering player emotion, are useful at different moments of play, and help to accommodate differences in the ways players' emotions manifest. We argue for the value of using multiple methods in evaluating players' emotional response to games.
机译:在本文中,我们描述了几种用于评估游戏体验的情绪报告技术的比较分析。 我们比较了更新的反馈方法,例如感性评估仪器(SEI)和最近用于捕获生理数据的工具,具有更传统的技术,如思考,沉浸式体验调查问卷(IEQ)和回顾性访谈。 我们通过所有播放同一游戏的7名参与者提出了探索性研究的结果,并使用这套方法对其情感体验提供了反馈。 初步结果表明,混合方法提供了注册玩家情绪的互补优势,在不同的游戏时刻有用,并有助于满足玩家情绪表现的方式的差异。 我们争论使用多种方法评估玩家对游戏的情感反应的价值。

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