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Status and Trends of Serious Game Application in Engineering and Manufacturing Education

机译:工程与制造教育中严重游戏应用的现状与趋势

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The application of serious game arising from their capability to present learning and entertainment simultaneously has been emerging as a popular learning tool in various domains, although they have not reached to the highest potential yet at least in the manufacturing and engineering domain. One of the main reasons could be an extensive fragmentation among stakeholders including designers, users, teachers, students, players and facilitators. GaLA aims to establish a virtual research center in a scientific way where all research and activities on serious games are gathered, organized, integrated and harmonized to be promoted at the international level. Engineering and manufacturing is one of the special interest groups in GaLA. In this paper the result of our efforts are described and the planned practices aiming to diffuse the understanding of how to design serious games well and also to produce the maximum benefit of serious games' application in engineering and manufacturing is discussed.
机译:严重游戏的应用,他们的能力与当前学习和娱乐同时在各个领域的流行学习工具中被涌现,尽管它们尚未达到最高潜力,但至少在制造和工程领域中。其中一个主要原因可能是利益攸关方之间的广泛碎片,包括设计师,用户,教师,学生,球员和促进者。庆祝活动旨在以科学的方式建立一个虚拟研究中心,在这种情况下,在国际一级促进,组织,综合和协调,收集了对严肃游戏的所有研究和活动。工程和制造业是GALA中的特殊兴趣团体之一。本文讨论了我们努力的结果,讨论了旨在扩散对如何设计严重游戏的理解以及在工程和制造中产生严重游戏应用的最大利益的努力。

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