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Analyzing the Implications of Design Choices in Existing Simulation-Games for Critical Infrastructure Resilience

机译:分析设计选择在现有仿真游戏中的含义,以实现关键基础设施弹性

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A literature study has identified the major impacts of important design choices in simulation models and simulation-games that model critical infrastructure resilience. The four major groups of design choices discussed in this article are: (1) the chosen learning goal (system understanding or collaboration training), (2) realism and time scale of the scenario, (3) design of player roles and communication rules, (4) number of action alternatives, replay-ability and richness of performance feedback while playing. Researchers and practitioners who build simulation-games for studying critical infrastructure resilience can use the accumulated insights on these four aspects to improve the quality of their game design and the quality of the simulation models the game participants interact with.
机译:文献研究已经确定了重要设计选择在模拟模型和模拟 - 模拟关键基础设施弹性的仿真游戏中的主要影响。本文中讨论的四组主要设计选择是:(1)所选择的学习目标(系统理解或协作培训),(2)场景的现实主义和时间规模,(3)播放器角色和通信规则的设计, (4)在播放时效果,重播能力和性能反馈的丰富性次数。建立仿真游戏的研究人员和从业者用于研究关键基础设施弹性的研究可以利用这四个方面的累积见解,以提高游戏设计的质量和游戏参与者与之交互的模拟模型的质量。

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