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The Effects of Debriefing on the Performance and Attitude of Japanese University Students

机译:汇报对日本大学生绩效与态度的影响

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The present study examined the effects of debriefing on 171 Japanese university students as part of an international collaboration between Austria and Japan. There were eight experimental conditions, as follows: control group without treatment, fun game with no debriefing, Prisoner's Dilemma (PD) game with no debriefing, PD game with self-completed debriefing, PD game with guided written debriefing, PD game with guided written debriefing and a conceptual frame, no game but reading of a text, and no game but study of a picture. Following completion of these activities, groups of four participants then played the Highway Planning Game [1], which deals with cooperation and conflict. Although performance during the Highway Planning Game did not significantly differ among the groups (probably because of the small number of groups), there were interesting differences in terms of performance and attitudes that will stimulate further research.
机译:本研究检测了汇报对171名日本大学生的影响,作为奥地利和日本国际合作的一部分。有八个实验条件,如下:对照组没有治疗,无趣的游戏没有汇报,囚犯的困境(PD)游戏没有汇报,PD游戏与自我完成的汇报,PD游戏与引导的书面汇集,PD游戏与引导的汇集汇报和概念框架,没有比赛,而是阅读文本,没有游戏,而是对图片的研究。完成这些活动后,四名参与者组然后播放了公路规划游戏[1],涉及合作和冲突。虽然在公路规划游戏期间的性能在群体中没有显着差异(可能是由于少数群体),但在刺激进一步研究的表现和态度方面存在有趣的差异。

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