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Incorporating Human Experiences into the Design Process of a Visualization Tool: A Case Study from Bioinformatics

机译:将人类经验纳入可视化工具的设计过程:生物信息学的案例研究

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Visualization tools are helpful in the analysis of large and complex information such as genomics data and biological phenomena. However, there exists a conceptual gap between how the tools actually work and the user experiences, tasks and behaviors. To design more human-centered tools that fully support the biologist's experiences, we have defined a framework, called UX-P (User Experiences to Patterns). The framework leverages the complicity of personas, a technique to capture user experiences, and design patterns - allowing us to narrow the gap between user experiences and the tool's design and features. First, HCI experts need to capture the user's needs, interaction behavior and task flow. This information can then be used to derive design patterns which are composed to create a conceptual design. To test and further improve this framework, we carried out an empirical study with users of a Bioinformatics visualization tool called Protein Explorer. Results of our empirical study will be presented.
机译:可视化工具有助于分析大型和复杂的信息,如基因组学数据和生物现象。但是,在工具实际工作和用户体验,任务和行为之间存在概念性差距。为了设计更多以满足生物学家体验的人为中心的工具,我们已经定义了一个框架,称为UX-P(用户体验到模式)。该框架利用PersonAs的共同性,一种捕获用户体验的技术和设计模式 - 允许我们缩小用户体验与工具的设计和功能之间的差距。首先,HCI专家需要捕获用户的需求,交互行为和任务流程。然后,该信息可以用于导出组成的设计模式,这些模式是创建概念设计。为了测试和进一步改进这一框架,我们与蛋白质探险家的生物信息化可视化工具的用户进行了实证研究。我们将提出我们的实证研究结果。

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