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Design, Code, Build, Test: Development of an Experiential Learning Summer Engineering and Computer Science Outreach Program for High School Students (Evaluation)

机译:设计,代码,构建,测试:高中生的经验学习夏季工程和计算机科学外展计划的发展(评价)

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The Science, Technology, Engineering, and Math (STEM) "pipeline" that is imagined to guide students from middle school into successful STEM careers implies a single path. This path often requires students to develop an interest in STEM by middle school, choose particular math and science courses in middle- and high-school, and gain experience and exposure in STEM activities through their high school tenure. While successful for approximately 7% of students who entered 9th grade in 2001, this system has filtered out 93% of the population, including many students who might have had interest and potential to pursue STEM careers. Importantly, this pernicious systemic problem impacts students of color (African American, Hispanic American, American Indian and Alaska Native students) disproportionately. To address this challenge, Access Summer Program to Inspire Recruit and Enrich (ASPIRE) was designed to broaden the participation of students of color and students from economically disadvantaged backgrounds by inspiring and preparing them to pursue degrees in engineering and computing. ASPIRE is a two-week residential summer outreach program with emphasis on the engineering and technology components of STEM to prepare high-school students with 21st century skills of critical thinking, collaboration, and communication. The program provides students with the confidence needed to enter the dynamic workforce of the future, which requires understanding of basic structure, materials and electrical design and computing. This program is guided by project-based learning, an experiential learning pedagogy that focuses on excitement, engagement, applying the scientific method and engineering process, and making a presentation to demonstrate mastery of these principles. ASPIRE introduces students to the fields of computer science and engineering. Students participate in hands-on group projects centered on the Internet-of-Things. The experiential learning experience provides students exposure to computer programming/coding, computer aided design, laser cutting, and 3D printing. Through ASPIRE, students are able to engage with their peers, form networks, and gain a sense of community. In the past two summers, 41 students have participated in the program. This paper provides details on the design and evaluation of the ASPIRE program.
机译:科学,技术,工程和数学(Stew)“管道”,以指导中学到成功的词干职业的学生意味着一条路径。这条道路通常要求学生通过中学,在中学和高中选择特定的数学和科学课程,并通过高中任期获得干扰活动的经验和暴露。虽然成功约占2001年9年级的7%的学生,但该系统已经过滤了93%的人口,包括许多可能有兴趣和追求词干职业的学生。重要的是,这种有害的全身问题会使学生(非洲裔美国,西班牙裔美国人,美国印度和阿拉斯加本土学生)产生不成比例的。为了解决这一挑战,获取夏季计划以激励招聘和丰富(Aspire),旨在通过鼓舞人心,并准备他们在工程和计算中追求学位来扩大色彩和学生的参与。 Aspire是一个为期两周的住宿夏季外展计划,重点是茎的工程和技术组成部分,为高中生制备21世纪批判性思维,协作和沟通技能。该计划为学生提供了进入未来动态劳动力所需的信心,这需要了解基本结构,材料和电气设计和计算。该计划是由基于项目的学习指导的,这是一个专注于兴奋,参与,应用科学方法和工程流程的体验教育学,并提出展示这些原则的掌握。渴望将学生推出计算机科学与工程领域。学生参加以互联网为中心的动手集团项目。经验丰富的学习经验为学生提供了计算机编程/编码,计算机辅助设计,激光切割和3D打印。通过渴望,学生能够与他们的同行,形成网络,并获得社区感。在过去的两个夏天,41名学生参加了该计划。本文提供了有关Aspire计划的设计和评估的详细信息。

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