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SOCIAL MEDIA AND GAMES AS SELF-MANAGEMENT TOOLS FOR CHILDREN AND ADOLESCENTS WITH TYPE 1 DIABETES MELLITUS

机译:社交媒体和游戏作为儿童和青少年的自我管理工具,具有1型糖尿病

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INTRODUCTION: Insufficient treatment of Type 1 Diabetes Mellitus (T1DM) can cause unpleasant and dangerous short-term complications, and disabling long-term complications. Children and adolescents are often associated with poor blood glucose regulation and poor treatment adherence. Motivating this group into achieving better illness knowledge, self-management and treatment adherence is difficult through ordinary diabetes education methods, which necessitates the need for alternate methods. METHODS: Health educational video games and social media are investigated as potential platforms for providing diabetes education and motivation. Publications were reviewed in order to estimate clinical and personal effects. RESULTS: 6 publications on children and adolescents' use of health educational video games displayed increased patients knowledge regarding their illness and treatment hereof, improved treatment adherence and positive clinical results. Social media is identified in 2 publications as a promising platform for online communities, where patients and next of kin can seek advise, help others and share experiences. DISCUSSION: Video games and social media constitute platforms that children and adolescents are familiar with, engage in and enjoy and are for diabetes educational purposes. Tromso Telemedicine Laboratory propose that by combining these platforms to make a social game experience that educates children and adolescents and motivates them conduct self-management and achieve better clinical results, thereby lowering their risk of diabetes complications.
机译:介绍:1型糖尿病(T1DM)的治疗不足会导致令人不快和危险的短期并发症,并致残长期并发症。儿童和青少年通常与血糖调节差和治疗障碍较差的粘性相关。激励这一群体实现更好的疾病知识,通过普通糖尿病教育方法难以实现自我管理和治疗依从性,这需要需要替代方法。方法:卫生教育视频游戏和社交媒体被调查为提供糖尿病教育和动机的潜在平台。审查出版物以估计临床和个人效果。结果:6关于儿童和青少年的出版物的使用健康教育视频游戏显示患者对其疾病和治疗的知识,治疗依从性和阳性临床结果。社交媒体以2个出版物确定为在线社区的有希望平台,其中患者和亲属可以寻求建议,帮助他人并分享经验。讨论:视频游戏和社交媒体构成儿童和青少年熟悉,参与和享受,享受糖尿病教育目的的平台。 Tromso远程医疗实验室建议,通过将这些平台结合起来,使社交游戏经验教育儿童和青少年并激励他们进行自我管理,实现更好的临床结果,从而降低了糖尿病并发症的风险。

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