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User Interface for the Acquisition and Characterization of Defects and Performed Rework in Multi-Stage Production Systems

机译:用于获取和表征缺陷的用户界面并在多级生产系统中进行返工

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In the context of the optimization of multi-stage production systems, a large number of process, workpiece and machine data are recorded using sensor systems. However, since not all influencing factors and possible defects, especially in highly complex process chains, can be detected by physical sensors, the machine operator's experience and his ability to identify non-conformances play a decisive role for achieving zero-defect manufacturing of high-quality parts. In order to make use of these aspects for defect and process analyses as well as for downstream compensation, rework measures and data-driven optimization strategies, a user interface connected to a central database is required. The user interface aims to enable standardized recording of identified defects and performed rework. For this purpose, a game engine is used to allow a user-friendly operation using touch gestures and a three-dimensional visualization of the workpiece. The web-based tool is implemented on the front end of a database enabling a cross-platform access from various devices.
机译:在多级生产系统的优化的背景下,使用传感器系统记录大量过程,工件和机器数据。然而,由于并非所有影响因素和可能的缺陷,特别是在高度复杂的过程链中,可以通过物理传感器来检测,机器操作员的经验和他识别不合格的能力起到实现高缺陷制造的决定性作用质量零件。为了利用这些方面进行缺陷和过程分析以及下游补偿,返工测量和数据驱动的优化策略,需要连接到中央数据库的用户界面。用户界面旨在启用所识别的缺陷和执行返工的标准化记录。为此目的,游戏引擎用于使用触摸手势和工件的三维可视化来允许用户友好的操作。基于Web的工具在数据库的前端实现,其能够从各种设备的跨平台访问。

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