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Gamification approaches to learning and knowledge development: a theorical review

机译:学习和知识发展的娱乐方法:理论审查

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The article presents an outline of theoretical discussion about gamification concepts on the learning process and knowledge generation. As methodology, we did three systematic reviews in Scopus and Web of Knowledge databases. We identified that whem gamification applied in the learning process it have positive effects in student engagement and knowledge mediation. Gamification focuses efforts on students' inner motivations and learner autonomy in a controlled environment, where the contents of specific areas subdivided and treated as stage in a surrounding context by cognitive, social and emotional correlating. Also for us the games, concepts are complementary parts in the gamification process.
机译:本文介绍了关于学习过程和知识生成的关于游戏概念的理论探讨的概要。作为方法论,我们在Scopus和知识数据库网络中做了三个系统评价。我们确定了在学习过程中应用的WHEM游戏,它对学生参与和知识调解具有积极影响。博彩侧重于学生在受控环境中的内心动机和学习者自治的努力,其中特定区域的内容通过认知,社会和情绪关联在周围背景下细分和视为阶段。另外对我们来说,概念是游戏处理过程中的互补部分。

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