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A COMPARISON OF TWO METHODS FOR GEOMETRIC MILLING SIMULATION ACCELERATED BY GPU

机译:GPU加速两种几何铣削模拟方法的比较

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For detecting potential problems of a cutter path, cutting force simulation in the NC milling process is necessary prior to actual machining. A milling operation is geometrically equivalent to a Boolean subtraction of the swept volume of a cutter moving along a path from a solid model representing the stock shape. In order to precisely estimate the cutting force, the subtraction operation must be executed for every small motion of the cutter. The performance and the cost of the polygon rendering LSI called GPU are dramatically improved these days. By using GPU, the required time for critical computations in the geometric milling simulation can be drastically reduced. In this paper, the computation speed of two known GPU accelerated milling simulation methods, which are the depth buffer based method and the parallel processing based method with CUDA language, are compared. Computational experiments with complex milling simulations show that the implementation with CUDA is several times faster than the depth buffer based method when the cutter motion in the simulation process is sufficiently small.
机译:为了检测切割器路径的潜在问题,在实际加工之前需要NC铣削过程中的切割力模拟。铣削操作是几何上等于沿着代表股票形状的实体模型的路径移动的切割器的布尔减法。为了精确估计切割力,必须为切割器的每一个小运动执行减法操作。这些天,称为GPU的多边形渲染LSI的性能和成本显着提高。通过使用GPU,几何铣削模拟中的关键计算所需的时间可以大大降低。在本文中,比较了两种已知的GPU加速研磨模拟方法的计算速度,这些方法是基于深度缓冲的方法和基于CUDA语言的并行处理的方法。具有复杂铣削模拟的计算实验表明,当模拟过程中的刀具运动足够小时,CUDA的实现比基于深度缓冲的方法快几倍。

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