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Research on the Application of Motion Capture of Kinect Technology in the Sport Training

机译:动议捕获在运动训练中的运动捕获在运动训练中的应用研究

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For the real-time motion capture in the sport training to analysis and study, this paper adopts Kinect technology and the development of sports training combined with. Kinect somatosensory the camera as the system core, the body movements, facial expressions capture system in development costs, operating results and the development efficiency has the optimal balance point. The purpose of this research is based on the OGRE graphics rendering engine, using 3DSMAX and open source code, the design and implementation of Kinect somatosensory camera and 3DSMAX, OGRE combination of game action, motion capture system based on. This system provides an important help for realizing the real-time motion capture in the sports training, can be used in the field of sports training.
机译:对于体育培训中的实时运动捕获分析和研究,本文采用Kinect技术和运动培训的发展。 Kinect Somatososory相机作为系统核心,身体运动,面部表情捕获系统的开发成本,运营结果和开发效率具有最佳平衡点。本研究的目的是基于OGRE图形渲染引擎,使用3DSMAX和开源代码,Kinect Somatosory Camera的设计和实现以及3dsmax,游戏动作的OGRE组合,运动捕捉系统基于Web。该系统为实现运动训练中的实时运动捕获提供了重要帮助,可以在体育培训领域中使用。

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