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User Experience Evaluations in Rehabilitation Video Games for Children: A Systematic Mapping of the Literature

机译:儿童康复视频游戏中的用户体验评估:文献的系统映射

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Background: In recent years, the interest in user experience (UX) evaluation methods for assessing technology solutions, especially in health systems for children with special needs like cognitive disabilities, has increased. Objective: Conduct a systematic mapping study to provide an overview in the field of UX evaluations in rehabilitation video games for children. Methods: The definition of research questions, the search for primary studies and the extraction of those studies by inclusion and exclusion criteria lead to the mapping of primary papers according to a classification scheme. Results: Main findings from this study include the detection of the target population of the selected studies, the recognition of two different ways of evaluating UX: (i) user evaluation and (ii) system evaluation, and UX measurements and devices used. Conclusions: This systematic mapping specifies the research gaps identified for future research works in the area.
机译:背景:近年来,对评估技术解决方案的用户体验(UX)评估方法的兴趣,尤其是在认知残疾等特殊需求的儿童的健康系统中增加。目的:进行系统的映射研究,以便在康复视频游戏中的UX评估领域提供概述。方法:研究问题的定义,通过包含和排除标准来搜索初级研究和这些研究的提取,导致根据分类方案的主要文件的映射。结果:本研究的主要发现包括检测所选研究的目标群体,识别两种不同方式的评估UX:(i)用户评估和(ii)系统评估和使用的UX测量和设备。结论:这种系统映射规定了该地区未来研究工作所识别的研究差距。

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