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Development of Digital Learning Media Based on Android Games with Joyful Inquiry Model to Increase Science Literacy Skills for Second Year Students of Junior High School in Subject Matter of Vibration

机译:基于Android游戏的数字学习媒体发展快乐查询模型提高振动主题初中初中的科学素养技巧

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The aim of this research was to develop digital learning media in the form of android games to improve students' scientific literacy skills. Digital learning media are developed based on the joyful inquiry learning model for the subject matter of vibration. The validation of digital learning media was carried out by media experts, subject matter experts, science teachers, and second year students of Junior High School 1 Duduksampeyan in Gresik Regency, Indonesia. The results of expert validation showed that digital learning media is very valid with a validity rate of 84% and readability rate of 87%. The effectiveness of digital learning media in increasing students' scientific literacy was measured by quasi experiments using two classes of second year students of Junior High School 1 Duduksampeyan in Gresik Regency, Indonesia. The class VIII-F used digital learning media with the joyful inquiry learning model and the class VIII-E used the inquiry learning model. The results of the independent sample t-test showed a significance value of 0.0012 (smaller than a = 0.05) which meant that there were significant differences between the scientific literacy abilities of the class VIII-F and the class VIII-E. The N-gain value of the class VIII-F is 0.72 and this value is greater than the N-gain value of the class VIII-E that is 0.47. These results indicate an increase in the scientific literacy ability of students in the class VIII-F is higher than that of class VIII-E students which means that the digital learning media developed are effective in increasing students' literacy abilities.
机译:本研究的目的是以Android游戏的形式开发数字学习媒体,以提高学生的科学扫盲技能。基于振动主题的快乐查询学习模型开发了数字学习媒体。数字学习媒体的验证是由媒体专家,主题专家,科学教师和初中1位Duduksampeyan在印度尼西亚Gresik Regency的二年级学生进行的。专家验证的结果表明,数字学习媒体非常有效,有效性率为84%,可读性率为87%。在印度尼西亚格雷西克丽晶的三个二年级学生的准二年级学生的准二年级学生,衡量了数字学习媒体在增加学生科学扫盲中的效力。 VIII-F的阶级使用数字学习媒体与快乐的查询学习模型和VIII-E类使用查询学习模型。独立样品T检验的结果表明,0.0012的显着值(小于a = 0.05),这意味着VIII-F的科学识字能力与VIII-e的科学识字能力之间存在显着差异。 VIII-F类的N-GAIN值为0.72,该值大于VIII-E类的N-GAIN值,即0.47。这些结果表明,VIII-F类学生的科学识字能力的增加高于VIII-E类学生的能力,这意味着在增加学生的识字能力方面发育的数字学习媒体是有效的。

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