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Development of Game Learning Media E-Learning Basketball Based on Students Class X of SMA Negeri 3 Medan

机译:基于学生级X的游戏学习媒体电子学习篮球3棉兰

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This research aims to determine learning media products based on e-learning in basketball game material. Development of e-learning based learning media uses a website-based electronic circuit. Through e-learning students can simplify the learning process with digital concepts that make it easy for students to access the content that is on the website and students can learn wherever and whenever. In this study the researchers used the research and development (R&D) method steps. the research will be divided into three stages, namely analysis, design, evaluation and product trials. The study population was 12th grade students consist of 12 classes. The sampling technique was used by random sampling. Researchers took samples of class X Mia VIII of SMA Negeri 3 Medan totaling 34 students and 2 physical education teachers. Validity test is conducted by 1 material expert and 1 media expert. Product feasibility tests carried out 3 times the trials, namely individual group trials, small group trials and limited trials. The results of this study are learning media in the form of websites containing material, pictures, and videos about basketball games in accordance with the curriculum for class X students, which are able to do passing, dribling, and shooting. From the data it can be concluded that this media is appropriate to be used, able to attract students interest in learning the material so that it can improve students understanding of basketball subjects.
机译:本研究旨在根据篮球比赛材料的电子学习确定学习媒体产品。基于电子学习媒体的开发使用基于网站的电子电路。通过电子学习学生可以简化具有数字概念的学习过程,使学生可以轻松访问网站上的内容,学生可以在任何地方学习。在本研究中,研究人员使用了研究和开发(研发)方法步骤。该研究将分为三个阶段,即分析,设计,评估和产品试验。研究人口是12年级的学生组成12级。随机抽样使用采样技术。研究人员拍摄了SMA Negeri的X MIA VIII级别的样品3 MEDAN总共34名学生和2名体育教师。有效性测试由1个材料专家和1个媒体专家进行。产品可行性测试进行了3次试验,即个体组试验,小组试验和有限试验。本研究的结果是根据X类学生的课程,以包含材料,图片和视频的网站,图片和视频的形式学习媒体。从数据来看,可以得出结论,这种媒体是合适的,能够吸引学生对学习材料的兴趣,使其可以提高学生对篮球主体的理解。

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