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Experiential Learning in Virtual Worlds - A Case Study for Entrepreneurial Training

机译:虚拟世界体验学习 - 以企业家训练为例

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Virtual worlds offer new possibilities for computer-mediated communication and cooperation because of their three-dimensional (3D)-environment, which supports immersive feelings, and because of enhanced interactive techniques. Furthermore, interfaces exist to directly connect virtual worlds with other technologies such as social software, for example wikis, blogs, social networks, and traditional e-learning tools, such as Moodle. From a didactical perspective, these characteristics greatly support innovative distance learning arrangements and are particularly suitable for transferring and gaining experiential knowledge.This paper presents a theory-based framework for the construction of learning arrangements with and in virtual worlds to impart particularly experiential learning. In order to validate the suggestions of the framework and hence, the effectiveness of virtual worlds for e-learning purposes, an e-learning concept is derived from the framework and a prototype of an experiential learning environment is set up on the basis of Second Life (SL). The learning arrangement was validated by two independent groups of students which completed the program. The evaluated satisfaction and perceived usefulness of the learning arrangement are shown and discussed in this paper.
机译:虚拟世界为计算机导明的沟通和合作提供了新的可能性,因为他们的立体(3D) - 环保,支持沉浸感,并且由于增强的互动技术。此外,存在与其他技术(例如Wiki),博客,社交网络和传统电子学习工具(例如Moodle)的其他技术直接连接虚拟世界。从教学的角度来看,这些特征极大地支持创新的距离学习安排,特别适用于转移和获得经验知识。本文提出了一个基于理论的框架,用于建造与虚拟世界的学习安排,以赋予特别的经验学习。为了验证框架的建议,因此,虚拟世界用于电子学习目的的有效性,电子学习概念来自框架,并在第二个生命的基础上建立了经验学习环境的原型(SL)。学习安排由两名独立的学生群体验证,完成了该计划。在本文中显示和讨论了评估的令人满意和感知学习布置的有用性。

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