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Virtual Interactive Communities: Capita Selecta in Multi-disciplinary Demand-Driven Research

机译:虚拟互动社区:多学科需求驱动研究中的Capita Selecta

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Nowadays, virtual communities are an integral part of the Internet experience. Prime examples are the 3D communities such as Second Life and There.com. At the other end of the spectrum, simpler social web applications such as Facebook are more popular than ever. All of these applications share a common background (instant communication, large user groups,...) but vary greatly in their capabilities. In this paper, we will focus on three of the aspects required for virtual interactive communities: communication, visualization and scalability. Instead of sticking to a theoretical discussion, we will show state-of-the-art examples, based on actual projects that are undertaken on demand from the industry and in a multi-disciplinary context.
机译:如今,虚拟社区是互联网体验的一个组成部分。 Prime示例是诸如第二生命等的3D社区。在频谱的另一端,Facebook等更简单的社交Web应用程序比以往任何时候都更受欢迎。所有这些应用程序都共享常见背景(即时通信,大用户组,......),但在其功能中有很大差异。在本文中,我们将专注于虚拟交互式社区所需的三个方面:通信,可视化和可扩展性。我们将根据行业需求和多学科环境所开展的实际项目,而不是坚持理论讨论,而不是坚持理论讨论。

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