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Game-based Forensics Course for First Year Students

机译:面向大一学生的基于游戏的取证课程

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摘要

Identifying and attracting talented students to digital forensics programs is a crucial first step to developing professionals in this relatively young field. To respond to these challenges, we propose to develop a fun, entertaining, and yet educational forensics-course suitable for first year students in college, in an effort to identify and attract students to a forensics program. This paper focuses on the design and development of a game-based forensics course using the game-based learning (GBL) approach building the game in a real computing environment that has direct access to actual forensics tools from a forensics machine and the evidence from a suspect machine. Interactive visualizations will be used to help students to understand the intangible and inaccessible abstract concepts such as deleted/hidden/encrypted/over-written digital evidence.
机译:识别并吸引有才华的学生参加数字取证计划是在这个相对年轻的领域培养专业人员的关键的第一步。为了应对这些挑战,我们建议开发适合于大学一年级学生的有趣,有趣但又具有教育意义的法证课程,以期确定并吸引学生参加法证计划。本文着重于设计和开发基于游戏的取证课程,该课程使用基于游戏的学习(GBL)方法在真实的计算环境中构建游戏,该环境可直接从取证机访问实际取证工具以及来自取证机的证据。可疑机器。交互式可视化将用于帮助学生理解无形和不可访问的抽象概念,例如删除/隐藏/加密/覆盖数字证据。

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