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User Satisfaction with Organizational Learning Time-Efficiency in Topaasia Cards

机译:用户对Topaasia卡中组织学习时间效率的满意度

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This paper discusses the ways in which design games are used as scaffolds for knowledge creation. Using players' reports on time-efficiency in deployments of Topaasia Cards, it demonstrates that play appears to foster creative dialogue and meaningful interaction that lead to user experiences of positive organizational knowledge creation.
机译:本文讨论了将设计游戏用作知识创造支架的方式。使用玩家对Topaasia Cards部署中的时间效率的报告,它表明游戏似乎可以促进创造性的对话和有意义的互动,从而为用户带来积极的组织知识创造体验。

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